Commander of the Coast


Level KXP Spells
TH
10(none)+0
25(none)+1
310(none)+1
420(none)+2
540(none)+3
680(none)+3
7160(none)+4
8250(none)+5
9500(none)+5
10700(none)+6
11900(none)+7
121100(none)+7
131300(none)+8
141500(none)+9
151700(none)+9
161900(none)+10
172100(none)+11
182300(none)+11
192500(none)+12
202700(none)+13
212900(none)+13
223100(none)+14
233300(none)+15
243500(none)+15
253700(none)+16
263900(none)+17
274100(none)+17
284300(none)+18
294500(none)+19
304700(none)+19
314900(none)+20
325100(none)+21
335300(none)+21
345500(none)+22
355700(none)+23
365900(none)+23
Requisites:Int 16, Chr 16
Alignment:any
HD/level:40hp (once)
Weapon Prof.:2+level/4
To Hit Table:Pri
Save Table:Wiz/ Pri
Reference:RDM
Groups:Wizard, Priest, Lost, Alternate
Complexity:CF=3
When you take this class, choose a Legendary Creature from MTG as your commander.
You get a “Commander” slot and 1M, spend N SL’s: Summon your MTG legendary creature. N is equal to your Commander’s CMC+2*(the number of times you summoned him). Your Commander also gets “Slay branded after dealing 210 dmg to an enemy”.
You have 100 SL’s to cast spells and 1M, spend N SL’s: Cast an MTG spell of SL=N within your Commander’s colors.
Max SL you can cast = (LVL+2)/2, round up.
You know MTG Schools/Spheres in your Commander’s colors plus Colorless. All others banned.
Black (both a Wizard School and a Priest Sphere), Blue (Wizard School), Green (Priest Sphere), Red (Wizard School), White (Priest Sphere), Colorless (both a Wizard School and a Priest Sphere).
For each MTG School/Sphere beyond the first (except Colorless) that you can cast, your XP divisor goes up by 0.25. For example, a two-color commander gives you a divisor of +0.25, three color +0.5, four color +0.75, and five color +1.0.
Can cast normal Wizard or Priest spells; they cost 3 times as many SL’s each.
2/reset: Convert a spell not on the list from MTG to D&D.